Sound mangling and Space: Immersive Game Soundscapes
Supporting material | Every Game Talk Possible | Sydney Games Festival 2026
In this audio analysis, designer Nyx Cydot inspires innovation in game soundscapes, by breaking down the in-dev movement shooter Sacrisigil. They explore the role of sound in gameplay and show how they utilise tones, synthesis, effects, engine mixing and data-driven triggers to achieve game design goals. Through analysis, examples and retrospective, viewers will leave this talk with the tools required for innovation and implementation of game audio.
Sacrisigil

Sacrisigil is the game shown in the presentation.
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