EGTP 2026

Sound mangling and Space: Immersive Game Soundscapes

Supporting material | Every Game Talk Possible | Sydney Games Festival 2026

In this audio analysis, designer Nyx Cydot inspires innovation in game soundscapes, by breaking down the in-dev movement shooter Sacrisigil. They explore the role of sound in gameplay and show how they utilise tones, synthesis, effects, engine mixing and data-driven triggers to achieve game design goals. Through analysis, examples and retrospective, viewers will leave this talk with the tools required for innovation and implementation of game audio.

Sacrisigil

Sacrisigil is the game shown in the presentation.

Explore more:

Resources

These sources can assist with general audio knowledge, but seek out specific resources for games that inspire you. There will be different ways each game bends the rules to fit their style.

Note: Content on this page will be available until March 2027. After this, content will be streamlined and moved to the Audio page.