AUDIO

Audio in multimedia symbolizes interaction, enhances space, and conveys mood. I create music, record foley, design sounds and mix soundscapes to achieve this. I work with game engines, digital audio workstations and video editors.

BY PROJECT

[2026] Sacrisigil | Game

FX chains and custom effects

Audio pipeline

Original sound track

They’re Antimatter arrangement and mix

Focus areas

  • Music (tests, style design, writing, recording, production and mixing)
  • Sound design (synthesis, effects and data management)
  • Trigger programming (feedback sounds, looping, classes and switches)
  • Engine mixing (processing, concurrency, attenuation, audio sends, post effects, automation)

[2025] Dark Mirai EP | Music

Focus areas

  • Writing
  • Recording
  • Production
  • Mixing
  • Album art

[2025] Angel Cleaver | Game

Original sound track

Focus areas

  • Music (tests, style design, writing, recording, production and mixing)
  • Sound design (synthesis, effects)
  • Trigger programming (feedback sounds, looping, animation notifies, trigger volumes)
  • Engine mixing (FMOD)
Credits

Nyx Cydot | Design
Connor Mackenzie | Design
Bradley Keddie | Programming
Sergio Warda | Character Art
Bailey Annetts | Level Art
Lucas Velasquez | Animation and VFX

[2024] Orbit | Game

Original sound track

Focus areas

  • Music (tests, style design, writing, recording, production and mixing)
  • Sound design (synthesis, effects, foley)
  • Trigger programming (physics sounds, feedback sounds, looping, trigger volumes)
  • Engine mixing (audio volumes)
Credits

Nyx Cydot | Design
Connor Mackenzie | Design
Bradley Keddie | Programming
Oscar Schwerin | Hero props
Bailey Annetts | Level Art
Lucas Velasquez | Props

[2024] Gravity | Game Prototype

Focus areas

  • Music (cross-daw collaboration, tests, style design, writing, recording, production and mixing)
  • Sound design (foley, synthesis, effects)
  • Trigger programming (physics sounds, feedback sounds, looping, sequenced triggers)
  • Data management (Batch processing, transient slicing)
Credits

Nyx Cydot | Design
Anthea Kakaroubas | Design

[2023] ЖArc Labs | Level Prototype

Original sound track

Focus areas

  • Music (tests, style design, writing, recording, production and mixing)
  • Sound design (synthesis, effects, foley)
  • Trigger programming (physics sounds, feedback sounds, looping, trigger volumes)
  • Engine mixing (audio volumes)

Future goals in audio

In the future, I aim to

  • Develop dynamic music and SFX systems in more engines
  • Create deeper audio interactions
  • Create more cross-genre music
  • Write for movies