Audio in multimedia symbolizes interaction, enhances space, and conveys mood. I create music, record foley, design sounds and mix soundscapes to achieve this. I work with game engines, digital audio workstations and video editors.
BY PROJECT
[2026] Sacrisigil | Game
FX chains and custom effects



Audio pipeline

Original sound track
They’re Antimatter arrangement and mix


Focus areas
- Music (tests, style design, writing, recording, production and mixing)
- Sound design (synthesis, effects and data management)
- Trigger programming (feedback sounds, looping, classes and switches)
- Engine mixing (processing, concurrency, attenuation, audio sends, post effects, automation)
[2025] Dark Mirai EP | Music
Focus areas
- Writing
- Recording
- Production
- Mixing
- Album art
[2025] Angel Cleaver | Game
Original sound track
Focus areas
- Music (tests, style design, writing, recording, production and mixing)
- Sound design (synthesis, effects)
- Trigger programming (feedback sounds, looping, animation notifies, trigger volumes)
- Engine mixing (FMOD)
Credits
Nyx Cydot | Design
Connor Mackenzie | Design
Bradley Keddie | Programming
Sergio Warda | Character Art
Bailey Annetts | Level Art
Lucas Velasquez | Animation and VFX
[2024] Orbit | Game
Original sound track
Focus areas
- Music (tests, style design, writing, recording, production and mixing)
- Sound design (synthesis, effects, foley)
- Trigger programming (physics sounds, feedback sounds, looping, trigger volumes)
- Engine mixing (audio volumes)
Credits
Nyx Cydot | Design
Connor Mackenzie | Design
Bradley Keddie | Programming
Oscar Schwerin | Hero props
Bailey Annetts | Level Art
Lucas Velasquez | Props
[2024] Gravity | Game Prototype
Focus areas
- Music (cross-daw collaboration, tests, style design, writing, recording, production and mixing)
- Sound design (foley, synthesis, effects)
- Trigger programming (physics sounds, feedback sounds, looping, sequenced triggers)
- Data management (Batch processing, transient slicing)
Credits
Nyx Cydot | Design
Anthea Kakaroubas | Design
[2023] ЖArc Labs | Level Prototype
Original sound track
Focus areas
- Music (tests, style design, writing, recording, production and mixing)
- Sound design (synthesis, effects, foley)
- Trigger programming (physics sounds, feedback sounds, looping, trigger volumes)
- Engine mixing (audio volumes)
Future goals in audio
In the future, I aim to
- Develop dynamic music and SFX systems in more engines
- Create deeper audio interactions
- Create more cross-genre music
- Write for movies